Wednesday, April 27, 2011

Asset movments as applied by us

Today I am going to focus on the task of selling off massive amounts of assets and how it is kept clean away from your main's listings.  We have employed a few diffrent tactics in order to syphon money away from corps in the form of assets and leaving little to no trace we had actully done so.  I will be detailing the steps to do this and get away without a trace ( hopefully). 

1. The first and most important rule, Leave the damn corp wallet alone.  It tells them exactly who took from them.  Our rule of thumb is dont touch the wallet unless the sum you will be taking is equal to three times the character value if sold.  The reason we use this rule is to be able to reuse and sometimes even maintain an agent in the target corp long after the contracts have ended. 

2. Giant secure containers are your enemy. When raiding a POS do not touch the anchor giant secure containers.  If it will not fit in your cargo dont touch it.  What you should use is your own jet can.  When stripping fittings, strip the ship and jet can them into space repeate with all the ships you can jump into, then kill the can and no log to see who took what.  When taking the etire ships always leave some ships that are of moderate value that you can fly.  This will confuse your target and create more questions then answers.  Also make sure your expensive pve ship comes up missing.  Move it to an out of the way system and dock it up. 

3. When to strike the ideal time to strike is just after peek time when newer members are online but the upper level management has been logged off for atleast one hour.  You do not want to be the only on online when your move is made.  You wont be the only suspect and the fact that the wallet wasnt touched means you were most likly not the perp.

4. Create and alibi Run missions kill rats ect close by but not in system so it looks like you were doing something else entirely.  The goal is to confuse the target to the point they have no clue what has happened and the figer gets pointed else where.

5. After a heist put your input and take a role in implementing new security rules this will allow you to further entrench yourself into the leadership levels of the target corp.  This serves two puposes it gives you the ability to gain control of security processes and control them. Allow yourself to become the recuriter, station manager, auditor ect. The more responsibility you have the more likely you will be able to pull off a second and even bigger hiest.

6. This step we call checkmate.  In the last and final step we ignore all of the other five rules.  once you get to this point you should be able to access all wallet division all hangars all POS structures.  In this step you take everything that is not locked down and run with it.  If you have done all your homework you will begin to know when the other directors/ceo logs on and how much time you will have in order to take everything. 

Once you have pulled of the heist of your career you have two options you can brag about it or keep it to yourself.  Most choose to brag and release entire details on how you did it play by play. But some choose to sell the character and move on the the next target.  Which ever you choose you will have new found riches to use for the next hiest.

The Heimdall

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